Files
doucan/app/internal/ws/hub.go
2026-02-20 23:39:49 +08:00

375 lines
7.3 KiB
Go

package ws
import (
"doudizhu-server/internal/game"
"doudizhu-server/internal/models"
"encoding/json"
"log"
"net/http"
"strings"
"sync"
"time"
"github.com/gorilla/websocket"
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool { return true },
}
type Client struct {
ID string
RoomID string
Conn *websocket.Conn
Send chan []byte
Hub *Hub
done chan struct{}
doneOnce sync.Once
}
type Hub struct {
Clients map[string]*Client
Register chan *Client
Unregister chan *Client
GameMgr *game.GameManager
mu sync.RWMutex
stopChan chan struct{}
stopOnce sync.Once
}
func NewHub(gameMgr *game.GameManager) *Hub {
return &Hub{
Clients: make(map[string]*Client),
Register: make(chan *Client, 64),
Unregister: make(chan *Client, 64),
GameMgr: gameMgr,
stopChan: make(chan struct{}),
}
}
func (h *Hub) Run() {
for {
select {
case c := <-h.Register:
h.mu.Lock()
if old, exists := h.Clients[c.ID]; exists {
old.close()
delete(h.Clients, old.ID)
}
h.Clients[c.ID] = c
h.mu.Unlock()
case c := <-h.Unregister:
h.mu.Lock()
if _, ok := h.Clients[c.ID]; ok {
delete(h.Clients, c.ID)
c.close()
}
h.mu.Unlock()
if c.RoomID != "" {
h.GameMgr.MarkPlayerOffline(c.RoomID, c.ID)
h.broadcastRoomState(c.RoomID)
}
case <-h.stopChan:
h.mu.Lock()
for _, c := range h.Clients {
c.close()
}
h.Clients = make(map[string]*Client)
h.mu.Unlock()
return
}
}
}
func (h *Hub) Stop() {
h.stopOnce.Do(func() {
close(h.stopChan)
})
}
func (c *Client) close() {
c.doneOnce.Do(func() {
close(c.done)
})
}
func (c *Client) ReadPump() {
defer func() {
c.Hub.Unregister <- c
}()
c.Conn.SetReadDeadline(time.Now().Add(60 * time.Second))
c.Conn.SetPongHandler(func(string) error {
c.Conn.SetReadDeadline(time.Now().Add(60 * time.Second))
return nil
})
for {
select {
case <-c.done:
return
default:
_, data, err := c.Conn.ReadMessage()
if err != nil {
return
}
c.handleMessage(data)
}
}
}
func (c *Client) WritePump() {
ticker := time.NewTicker(30 * time.Second)
defer func() {
ticker.Stop()
c.Conn.Close()
}()
for {
select {
case <-c.done:
c.Conn.WriteMessage(websocket.CloseMessage, nil)
return
case msg, ok := <-c.Send:
c.Conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
if !ok {
c.Conn.WriteMessage(websocket.CloseMessage, nil)
return
}
if err := c.Conn.WriteMessage(websocket.TextMessage, msg); err != nil {
return
}
case <-ticker.C:
c.Conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
if err := c.Conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
}
}
}
func (c *Client) handleMessage(data []byte) {
var msg models.Message
if err := json.Unmarshal(data, &msg); err != nil {
return
}
msg.Timestamp = time.Now().Unix()
switch msg.Type {
case models.MsgTypeReady:
ready := true
if m, ok := msg.Data.(map[string]interface{}); ok {
if r, ok := m["ready"].(bool); ok {
ready = r
}
}
c.Hub.GameMgr.SetReady(c.RoomID, c.ID, ready)
c.Hub.broadcastRoomState(c.RoomID)
c.tryStartGame()
case models.MsgTypePlay:
cards := c.parseCards(msg.Data)
if len(cards) == 0 {
c.sendError("invalid cards")
return
}
if err := c.Hub.GameMgr.PlayCards(c.RoomID, c.ID, cards); err != nil {
c.sendError(err.Error())
return
}
room, _ := c.Hub.GameMgr.GetRoom(c.RoomID)
if room != nil && room.State == models.RoomStateFinished {
c.Hub.broadcastToRoom(c.RoomID, models.Message{
Type: models.MsgTypeGameOver,
Data: map[string]string{"winnerId": room.LastWinner},
})
} else {
c.Hub.broadcastRoomState(c.RoomID)
}
case models.MsgTypePass:
if err := c.Hub.GameMgr.Pass(c.RoomID, c.ID); err != nil {
c.sendError(err.Error())
return
}
c.Hub.broadcastRoomState(c.RoomID)
case models.MsgTypeChat:
chatMsg, ok := msg.Data.(string)
if !ok || chatMsg == "" {
return
}
playerName := c.Hub.GameMgr.GetPlayerName(c.RoomID, c.ID)
c.Hub.broadcastToRoom(c.RoomID, models.Message{
Type: models.MsgTypeChat,
Data: map[string]string{
"playerId": c.ID,
"playerName": playerName,
"message": chatMsg,
},
Timestamp: time.Now().Unix(),
})
}
}
func (c *Client) tryStartGame() {
room, err := c.Hub.GameMgr.GetRoom(c.RoomID)
if err != nil || len(room.Players) < 2 {
return
}
for _, p := range room.Players {
if !p.IsReady {
return
}
}
if err := c.Hub.GameMgr.StartGame(c.RoomID); err == nil {
c.Hub.broadcastRoomState(c.RoomID)
}
}
func (c *Client) parseCards(data interface{}) []models.Card {
cards := make([]models.Card, 0)
m, ok := data.(map[string]interface{})
if !ok {
return cards
}
arr, ok := m["cards"].([]interface{})
if !ok {
return cards
}
for _, item := range arr {
if cm, ok := item.(map[string]interface{}); ok {
card := models.Card{}
if suit, ok := cm["suit"].(float64); ok {
card.Suit = models.Suit(int(suit))
}
if value, ok := cm["value"].(float64); ok {
card.Value = int(value)
}
cards = append(cards, card)
}
}
return cards
}
func (c *Client) sendError(msg string) {
data, _ := json.Marshal(models.Message{
Type: models.MsgTypeError,
Data: msg,
Timestamp: time.Now().Unix(),
})
select {
case c.Send <- data:
case <-c.done:
default:
}
}
func (h *Hub) broadcastToRoom(roomID string, msg models.Message) {
data, _ := json.Marshal(msg)
h.mu.RLock()
defer h.mu.RUnlock()
for _, c := range h.Clients {
if c.RoomID == roomID {
select {
case c.Send <- data:
case <-c.done:
default:
}
}
}
}
func (h *Hub) broadcastRoomState(roomID string) {
h.mu.RLock()
clients := make([]*Client, 0)
for _, c := range h.Clients {
if c.RoomID == roomID {
clients = append(clients, c)
}
}
h.mu.RUnlock()
for _, c := range clients {
state := h.GameMgr.GetRoomState(roomID, c.ID)
if state != nil {
data, _ := json.Marshal(models.Message{
Type: models.MsgTypeState,
Data: state,
Timestamp: time.Now().Unix(),
})
select {
case c.Send <- data:
case <-c.done:
default:
}
}
}
}
func (h *Hub) BroadcastRoomLeft(roomID, playerID string) {
h.mu.RLock()
clients := make([]*Client, 0)
for _, c := range h.Clients {
if c.RoomID == roomID {
clients = append(clients, c)
}
}
h.mu.RUnlock()
data, _ := json.Marshal(models.Message{
Type: models.MsgTypeLeave,
PlayerID: playerID,
Timestamp: time.Now().Unix(),
})
for _, c := range clients {
select {
case c.Send <- data:
case <-c.done:
default:
}
}
h.broadcastRoomState(roomID)
}
func ServeWs(hub *Hub, w http.ResponseWriter, r *http.Request) {
roomID := strings.ToLower(r.URL.Query().Get("roomId"))
playerID := r.URL.Query().Get("playerId")
if roomID == "" || playerID == "" {
http.Error(w, "missing params", http.StatusBadRequest)
return
}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println("ws upgrade error:", err)
return
}
client := &Client{
ID: playerID,
RoomID: roomID,
Conn: conn,
Send: make(chan []byte, 256),
Hub: hub,
done: make(chan struct{}),
}
hub.GameMgr.MarkPlayerOnline(roomID, playerID)
hub.Register <- client
time.Sleep(50 * time.Millisecond)
go client.WritePump()
go client.ReadPump()
hub.broadcastRoomState(roomID)
}