289 lines
5.8 KiB
Go
289 lines
5.8 KiB
Go
package ws
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import (
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"doudizhu-server/internal/game"
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"doudizhu-server/internal/models"
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"encoding/json"
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"log"
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"net/http"
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"strings"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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var upgrader = websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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CheckOrigin: func(r *http.Request) bool { return true },
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}
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type Client struct {
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ID string
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RoomID string
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Conn *websocket.Conn
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Send chan []byte
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Hub *Hub
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}
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type Hub struct {
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Clients map[string]*Client
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Register chan *Client
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Unregister chan *Client
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GameMgr *game.GameManager
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mu sync.RWMutex
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}
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func NewHub(gameMgr *game.GameManager) *Hub {
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return &Hub{
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Clients: make(map[string]*Client),
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Register: make(chan *Client, 64),
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Unregister: make(chan *Client, 64),
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GameMgr: gameMgr,
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}
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}
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func (h *Hub) Run() {
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for {
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select {
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case c := <-h.Register:
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h.mu.Lock()
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h.Clients[c.ID] = c
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h.mu.Unlock()
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case c := <-h.Unregister:
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h.mu.Lock()
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if _, ok := h.Clients[c.ID]; ok {
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delete(h.Clients, c.ID)
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close(c.Send)
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}
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h.mu.Unlock()
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if c.RoomID != "" {
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h.GameMgr.LeaveRoom(c.RoomID, c.ID)
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h.broadcastRoomState(c.RoomID)
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}
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}
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}
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}
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func (c *Client) ReadPump() {
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defer func() {
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c.Hub.Unregister <- c
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c.Conn.Close()
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}()
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c.Conn.SetReadDeadline(time.Now().Add(60 * time.Second))
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c.Conn.SetPongHandler(func(string) error {
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c.Conn.SetReadDeadline(time.Now().Add(60 * time.Second))
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return nil
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})
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for {
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_, data, err := c.Conn.ReadMessage()
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if err != nil {
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break
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}
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c.handleMessage(data)
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}
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}
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func (c *Client) WritePump() {
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ticker := time.NewTicker(30 * time.Second)
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defer func() {
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ticker.Stop()
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c.Conn.Close()
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}()
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for {
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select {
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case msg, ok := <-c.Send:
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c.Conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
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if !ok {
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c.Conn.WriteMessage(websocket.CloseMessage, nil)
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return
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}
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if err := c.Conn.WriteMessage(websocket.TextMessage, msg); err != nil {
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return
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}
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case <-ticker.C:
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c.Conn.SetWriteDeadline(time.Now().Add(10 * time.Second))
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if err := c.Conn.WriteMessage(websocket.PingMessage, nil); err != nil {
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return
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}
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}
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}
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}
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func (c *Client) handleMessage(data []byte) {
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var msg models.Message
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if err := json.Unmarshal(data, &msg); err != nil {
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return
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}
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msg.Timestamp = time.Now().Unix()
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switch msg.Type {
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case models.MsgTypeReady:
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ready := true
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if m, ok := msg.Data.(map[string]interface{}); ok {
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if r, ok := m["ready"].(bool); ok {
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ready = r
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}
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}
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c.Hub.GameMgr.SetReady(c.RoomID, c.ID, ready)
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c.Hub.broadcastRoomState(c.RoomID)
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c.tryStartGame()
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case models.MsgTypePlay:
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cards := c.parseCards(msg.Data)
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if len(cards) == 0 {
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c.sendError("invalid cards")
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return
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}
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if err := c.Hub.GameMgr.PlayCards(c.RoomID, c.ID, cards); err != nil {
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c.sendError(err.Error())
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return
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}
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room, _ := c.Hub.GameMgr.GetRoom(c.RoomID)
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if room != nil && room.State == models.RoomStateFinished {
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c.Hub.broadcastToRoom(c.RoomID, models.Message{
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Type: models.MsgTypeGameOver,
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Data: map[string]string{"winnerId": room.LastWinner},
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})
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} else {
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c.Hub.broadcastRoomState(c.RoomID)
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}
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case models.MsgTypePass:
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if err := c.Hub.GameMgr.Pass(c.RoomID, c.ID); err != nil {
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c.sendError(err.Error())
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return
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}
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c.Hub.broadcastRoomState(c.RoomID)
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case models.MsgTypeChat:
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c.Hub.broadcastToRoom(c.RoomID, msg)
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}
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}
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func (c *Client) tryStartGame() {
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room, err := c.Hub.GameMgr.GetRoom(c.RoomID)
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if err != nil || len(room.Players) < 2 {
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return
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}
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for _, p := range room.Players {
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if !p.IsReady {
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return
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}
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}
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if err := c.Hub.GameMgr.StartGame(c.RoomID); err == nil {
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c.Hub.broadcastRoomState(c.RoomID)
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}
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}
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func (c *Client) parseCards(data interface{}) []models.Card {
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cards := make([]models.Card, 0)
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m, ok := data.(map[string]interface{})
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if !ok {
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return cards
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}
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arr, ok := m["cards"].([]interface{})
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if !ok {
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return cards
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}
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for _, item := range arr {
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if cm, ok := item.(map[string]interface{}); ok {
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card := models.Card{}
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if suit, ok := cm["suit"].(float64); ok {
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card.Suit = models.Suit(int(suit))
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}
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if value, ok := cm["value"].(float64); ok {
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card.Value = int(value)
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}
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cards = append(cards, card)
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}
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}
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return cards
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}
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func (c *Client) sendError(msg string) {
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data, _ := json.Marshal(models.Message{
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Type: models.MsgTypeError,
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Data: msg,
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Timestamp: time.Now().Unix(),
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})
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select {
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case c.Send <- data:
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default:
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}
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}
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func (h *Hub) broadcastToRoom(roomID string, msg models.Message) {
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data, _ := json.Marshal(msg)
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h.mu.RLock()
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defer h.mu.RUnlock()
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for _, c := range h.Clients {
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if c.RoomID == roomID {
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select {
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case c.Send <- data:
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default:
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}
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}
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}
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}
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func (h *Hub) broadcastRoomState(roomID string) {
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h.mu.RLock()
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clients := make([]*Client, 0)
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for _, c := range h.Clients {
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if c.RoomID == roomID {
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clients = append(clients, c)
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}
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}
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h.mu.RUnlock()
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for _, c := range clients {
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state := h.GameMgr.GetRoomState(roomID, c.ID)
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if state != nil {
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data, _ := json.Marshal(models.Message{
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Type: models.MsgTypeState,
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Data: state,
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Timestamp: time.Now().Unix(),
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})
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select {
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case c.Send <- data:
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default:
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}
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}
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}
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}
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func ServeWs(hub *Hub, w http.ResponseWriter, r *http.Request) {
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roomID := strings.ToLower(r.URL.Query().Get("roomId"))
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playerID := r.URL.Query().Get("playerId")
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if roomID == "" || playerID == "" {
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http.Error(w, "missing params", http.StatusBadRequest)
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return
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}
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Println("ws upgrade error:", err)
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return
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}
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client := &Client{
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ID: playerID,
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RoomID: roomID,
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Conn: conn,
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Send: make(chan []byte, 256),
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Hub: hub,
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}
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hub.mu.Lock()
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hub.Clients[client.ID] = client
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hub.mu.Unlock()
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go client.WritePump()
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go client.ReadPump()
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time.Sleep(50 * time.Millisecond)
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hub.broadcastRoomState(roomID)
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}
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